Unreal EngineApplication · Epic Games

CVE-2003-1430

MEDIUM · 5.0 CVSS v2.0 Published 2003-12-31
Mitigation only
No fix yet — a mitigation exists. There is no fixed release. A documented workaround reduces exposure in the meantime.
See remediation →
59/100
Remediation priority · Elevated
Remotely reachable No privileges Zero-click

Official description Straight from the sourceThe vendor's or NVD's own wording, published unedited. Authoritative, but often terse — it says what broke, rarely what to do.

NVD · unedited
Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL.

Technical summary Written by usOur analysis, written from the advisory, the CVSS vector and the affected-version data. It adds context the advisory leaves out, and never invents facts that are not in the source.

dbcve analysis · high confidence

The Unreal Tournament Server versions 436 and earlier contains a directory traversal vulnerability that allows remote attackers to access arbitrary files on the host system by using '..' (dot-dot) sequences within unreal:// URLs. This enables reading files outside the intended server document root.

MitigationUpgrade to a patched version of Unreal Tournament Server newer than version 436, or implement input validation/sanitization on the server to reject URL requests containing directory traversal sequences like '..'.

Verify against the referenced sources before acting — the references below are authoritative for this CVE, this summary is not.

Affected products & versions What the vendor confirmedThe version ranges the vendor confirmed as vulnerable. If your version sits inside a range here, treat yourself as exposed until you have upgraded.

NVD · CPE data
Unreal EngineApplication
Affected:= 226f= 433= 436

CVSS breakdown How the score is builtThe industry scoring standard. It rates how the flaw is reached, what it takes to exploit, and what an attacker gains — the score is derived from those, not the other way round.

From the vector
Attack vector
Network
Complexity
Low
Authentication
None
Confidentiality
None
Integrity
None
Availability
Partial

AV:N/AC:L/Au:N/C:N/I:N/A:P

Am I affected? How to checkSteps we derive from the advisory and the affected-version data, so you can decide whether this CVE reaches your setup. They are a guide, not a scan — your own configuration is the authority.

dbcve checks

Work through these to decide whether this CVE applies to you.

  1. Verify Unreal Tournament Server is running
    Check for running Unreal Tournament Server processes using task manager (Windows) or commands like 'ps aux | grep -i unreal' (Linux)
    Affected if The server process is active and listening on network ports
  2. Determine the installed server version
    Check server version by examining server logs, startup banner, or querying the running server. The version string typically appears in server console output or log files (often in the server's 'Logs' directory or displayed at startup)
    Affected if The version is 226f, 433, 436, or any version earlier than these
  3. Confirm network exposure of the server
    Check if the server is bound to a network interface and listening on ports (default game port 7777, query port 7778). Use 'netstat -an' or 'ss -tlnp' to list listening ports
    Affected if The server is accessible over the network on any port
  4. Verify the directory traversal is exploitable
    No special configuration required - the vulnerability exists inherently in versions 436 and earlier. The flaw is triggered by sending specially crafted unreal:// URLs containing '../' sequences to the server
    Affected if The server version falls within the affected range (226f, 433, 436, or earlier) and the server is network-accessible

A user is affected if Unreal Tournament Server version 436 or earlier is running and exposed to network requests, allowing remote attackers to access files outside the server document root via directory traversal sequences.

Generated from the published advisory. Verify against your own configuration.

Check your environment

Paste your version and any relevant configuration and it will be compared against the affected criteria above. Do not include secrets or credentials.

AI-assisted, checked against the advisory. Informational, not a guarantee.

Remediation Closing itWhat it takes to close this. Where a vendor fix exists we point at it; where none exists we say so plainly, and can build one. Effort estimates are scoped from the advisory, not from your codebase.

From vendor data
Mitigation available No clean upgrade yet — mitigate in the meantime
Mitigation

Upgrade to a patched version of Unreal Tournament Server newer than version 436, or implement input validation/sanitization on the server to reject URL requests containing directory traversal sequences like '..'.

Fix this in Unreal Engine Scoped from the published advisory
  • Consultation4.0 h
  • Implementation8.0 h
  • Testing6.0 h
  • Review / QA4.0 h
22.0 hours of engineering $3,860
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Scan for this in your stack

Free · runs locally
dbcve dependency scanner

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References Go to the primary sourcePrimary sources — vendor advisories, patches and trackers. Where our summary and a reference disagree, the reference wins.

Primary sources

Practitioner notes

Contributed

Peer-ranked notes from engineers who’ve handled CVE-2003-1430 in production — separate from our analysis above.

No notes yet

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What this is

A place for practitioners to share what actually worked: a mitigation you’ve tested, a configuration change, a version- or environment-specific caveat, or a link to a verified patch. The most useful notes rise to the top as peers upvote them, so the signal stays high.

What belongs here
  • Verified mitigations, workarounds, and config changes
  • Version or environment caveats, and links to real fixes
  • No weaponised exploit code, or anything meant to cause harm
  • No spam, self-promotion, credentials, or personal data