CVE-2010-2579
Official description Straight from the sourceThe vendor's or NVD's own wording, published unedited. Authoritative, but often terse — it says what broke, rarely what to do.
NVD · uneditedThe cook codec in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, RealPlayer Enterprise 2.1.2, Mac RealPlayer 11.0 through 11.1, and Linux RealPlayer 11.0.2.1744 does not properly initialize the number of channels, which allows attackers to obtain unspecified "memory access" via unknown vectors.
Technical summary Written by usOur analysis, written from the advisory, the CVSS vector and the affected-version data. It adds context the advisory leaves out, and never invents facts that are not in the source.
dbcve analysis · moderate confidenceThe cook audio codec in multiple RealPlayer versions fails to properly initialize the number of channels when processing audio data. This uninitialized variable leads to memory access issues when the codec processes malformed audio files, potentially allowing attackers to read or write to memory locations via specially crafted media files.
Verify against the referenced sources before acting — the references below are authoritative for this CVE, this summary is not.
Affected products & versions What the vendor confirmedThe version ranges the vendor confirmed as vulnerable. If your version sits inside a range here, treat yourself as exposed until you have upgraded.
NVD · CPE data= 11.0= 11.0.1= 11.0.2= 11.0.3= 11.0.4= 11.0.5= 11.1= 11.0.2.1744= 1.0.0= 1.0.1= 1.0.2= 1.0.5= 1.1= 1.1.1= 1.1.2= 1.1.3= 1.1.4CVSS breakdown How the score is builtThe industry scoring standard. It rates how the flaw is reached, what it takes to exploit, and what an attacker gains — the score is derived from those, not the other way round.
From the vector- Attack vector
- Network
- Complexity
- Low
- Authentication
- None
- Confidentiality
- Partial
- Integrity
- None
- Availability
- None
AV:N/AC:L/Au:N/C:P/I:N/A:N
Am I affected? How to checkSteps we derive from the advisory and the affected-version data, so you can decide whether this CVE reaches your setup. They are a guide, not a scan — your own configuration is the authority.
dbcve checksWork through these to decide whether this CVE applies to you.
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Verify if RealPlayer is installedCheck the system for RealPlayer installation. On Windows, look in Program Files for 'RealPlayer' folder, or check Add/Remove Programs for RealNetworks entries. On Linux, check for installed packages containing 'realplayer' or 'realplayer' in package manager.Affected if RealPlayer is found installed on the system
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Identify the installed RealPlayer versionLocate the RealPlayer executable (typically named 'realplay.exe' or 'realplayer' on Windows/Linux) and check its version properties. Right-click the executable, select Properties, then the Details tab to view the File Version.Affected if The version displayed matches any of these: 11.0, 11.0.1, 11.0.2, 11.0.3, 11.0.4, 11.0.5, 11.1, 11.0.2.1744, 1.0.0, 1.0.1, 1.0.2, 1.0.5, 1.1, 1.1.1, 1.1.2, 1.1.3, or 1.1.4
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Confirm RealPlayer SP variant versionIf RealPlayer SP (Special Purpose) is installed, check its version separately. Look for entries labeled 'RealPlayer SP' in installed programs or check the executable version for SP-specific builds.Affected if The SP version matches 1.0.0, 1.0.1, 1.0.2, 1.0.5, 1.1, 1.1.1, 1.1.2, 1.1.3, or 1.1.4
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Verify cook codec component presenceCheck for the cook audio codec files within the RealPlayer installation directory. The codec is typically implemented as a DLL file (often named cook.dll or similar audio codec DLLs). Search the RealPlayer folder for files containing 'cook' in the name.Affected if The cook codec DLL exists within the RealPlayer installation directory
The environment is affected if RealPlayer (standard or SP variant) is installed with any version matching the affected list, particularly when the cook audio codec component is present and RealPlayer is used to process media files.
Generated from the published advisory. Verify against your own configuration.
Remediation Closing itWhat it takes to close this. Where a vendor fix exists we point at it; where none exists we say so plainly, and can build one. Effort estimates are scoped from the advisory, not from your codebase.
From vendor dataUpdate to a patched RealPlayer version if available; otherwise, uninstall or disable the affected RealPlayer installations to eliminate the attack vector.
- Consultation2.0 h
- Implementation4.0 h
- Testing2.0 h
- Review / QA1.0 h
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Scan for this in your stack
Free · runs locallyCheck whether your project pulls in CVE-2010-2579 — or any other known-vulnerable package — straight from your lock files. Free and open source; it runs locally and uploads nothing.
References Go to the primary sourcePrimary sources — vendor advisories, patches and trackers. Where our summary and a reference disagree, the reference wins.
Primary sourcesPractitioner notes
ContributedPeer-ranked notes from engineers who’ve handled CVE-2010-2579 in production — separate from our analysis above.
The advisory tells you what broke. It rarely tells you what actually worked. If you’ve dealt with this one, that detail is what the next engineer is searching for.
- The version that genuinely resolved it — not the one the vendor claimed
- A config change or rule that shut the vector down
- A gotcha in the upgrade path that cost you an afternoon
No notes yet
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- Verified mitigations, workarounds, and config changes
- Version or environment caveats, and links to real fixes
- No weaponised exploit code, or anything meant to cause harm
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