Half LifeApplication · Sierra

CVE-2001-0358

HIGH · 7.5 CVSS v2.0 Published 2001-06-27
Fix available
A fix is available. Upgrade to after 1573 or later.
See remediation →
84/100
Remediation priority · High
Remotely reachable No privileges Zero-click

Official description Straight from the sourceThe vendor's or NVD's own wording, published unedited. Authoritative, but often terse — it says what broke, rarely what to do.

NVD · unedited
Buffer overflows in Sierra Half-Life build 1573 and earlier allow remote attackers to execute arbitrary code via (1) a long map command, (2) a long exec command, or (3) long input in a configuration file.

Technical summary Written by usOur analysis, written from the advisory, the CVSS vector and the affected-version data. It adds context the advisory leaves out, and never invents facts that are not in the source.

dbcve analysis · high confidence

Buffer overflow vulnerabilities in Sierra Half-Life game server build 1573 and earlier allow remote attackers to execute arbitrary code by sending specially crafted long commands (map, exec) or long input in configuration files. The vulnerability stems from insufficient bounds checking on user-supplied input.

MitigationUpgrade to a patched version of the Half-Life server or migrate to the current Valve/Steam-hosted Half-Life server infrastructure, as Sierra Half-Life is a legacy product from 2001.

Verify against the referenced sources before acting — the references below are authoritative for this CVE, this summary is not.

Affected products & versions What the vendor confirmedThe version ranges the vendor confirmed as vulnerable. If your version sits inside a range here, treat yourself as exposed until you have upgraded.

NVD · CPE data
Half LifeApplication
Affected:<= 1573
Half LifeApplication
Affected:<= 1573

CVSS breakdown How the score is builtThe industry scoring standard. It rates how the flaw is reached, what it takes to exploit, and what an attacker gains — the score is derived from those, not the other way round.

From the vector
Attack vector
Network
Complexity
Low
Authentication
None
Confidentiality
Partial
Integrity
Partial
Availability
Partial

AV:N/AC:L/Au:N/C:P/I:P/A:P

Am I affected? How to checkSteps we derive from the advisory and the affected-version data, so you can decide whether this CVE reaches your setup. They are a guide, not a scan — your own configuration is the authority.

dbcve checks

Work through these to decide whether this CVE applies to you.

  1. Identify if a Half-Life game server is running
    Check for listening processes on common Half-Life server ports (27015, 27016, 27005 UDP/TCP) or query the server using a game server query tool
    Affected if A Half-Life server process is listening on network ports accessible to remote attackers
  2. Determine the server build version
    Connect to the server and query its info using the A2S_GOLDSOURCE_INFO protocol (UDP port 27015) or check server logs and binary metadata for the build number
    Affected if The server reports build number 1573 or earlier, or the build cannot be determined but is known to be a legacy Sierra or early Valve release
  3. Verify remote command execution is exposed
    Attempt to send a malformed or excessively long 'map' or 'exec' command to the server using a raw UDP packet to port 27015, or inspect if rcon (remote console) is accessible without strong authentication
    Affected if The server accepts and processes map/exec commands from remote clients without proper bounds validation
  4. Check configuration file handling
    Inspect server configuration files (server.cfg, listip.cfg, banned.cfg) for excessive length or verify if the server reads config files from user-controlled paths
    Affected if Config files can be written by remote users or the server parses externally-supplied configuration data without length limits

A user is affected if they are running a Half-Life server build 1573 or earlier that is exposed to remote network connections and accepts map/exec commands or configuration input without proper bounds checking.

Generated from the published advisory. Verify against your own configuration.

Check your environment

Paste your version and any relevant configuration and it will be compared against the affected criteria above. Do not include secrets or credentials.

AI-assisted, checked against the advisory. Informational, not a guarantee.

Remediation Closing itWhat it takes to close this. Where a vendor fix exists we point at it; where none exists we say so plainly, and can build one. Effort estimates are scoped from the advisory, not from your codebase.

From vendor data
Upgrade available Upgrade to a release after 1573
Interim mitigation

Upgrade to a patched version of the Half-Life server or migrate to the current Valve/Steam-hosted Half-Life server infrastructure, as Sierra Half-Life is a legacy product from 2001.

Fix this in Half Life Scoped from the published advisory
  • Consultation2.0 h
  • Implementation4.0 h
  • Testing3.0 h
  • Review / QA1.0 h
10.0 hours of engineering $1,750
Get the upgrade done

An estimate, not a bill — we confirm scope with you before any work starts. Need it this week? Rush from $2,800.

Scan for this in your stack

Free · runs locally
dbcve dependency scanner

Check whether your project pulls in CVE-2001-0358 — or any other known-vulnerable package — straight from your lock files. Free and open source; it runs locally and uploads nothing.

References Go to the primary sourcePrimary sources — vendor advisories, patches and trackers. Where our summary and a reference disagree, the reference wins.

Primary sources

Practitioner notes

Contributed

Peer-ranked notes from engineers who’ve handled CVE-2001-0358 in production — separate from our analysis above.

No notes yet

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What this is

A place for practitioners to share what actually worked: a mitigation you’ve tested, a configuration change, a version- or environment-specific caveat, or a link to a verified patch. The most useful notes rise to the top as peers upvote them, so the signal stays high.

What belongs here
  • Verified mitigations, workarounds, and config changes
  • Version or environment caveats, and links to real fixes
  • No weaponised exploit code, or anything meant to cause harm
  • No spam, self-promotion, credentials, or personal data