CVE-2025-13952
Official description Straight from the sourceThe vendor's or NVD's own wording, published unedited. Authoritative, but often terse — it says what broke, rarely what to do.
NVD · uneditedA web page that contains unusual GPU shader code is loaded from the Internet into the GPU compiler process triggers a write use-after-free crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. The shader code contained in the web page executes a path in the compiler that held onto an out of date pointer, pointing to a freed memory object.
Technical summary Written by usOur analysis, written from the advisory, the CVSS vector and the affected-version data. It adds context the advisory leaves out, and never invents facts that are not in the source.
dbcve analysis · moderate confidenceA write use-after-free vulnerability exists in the GPU shader compiler library. When processing specially crafted GPU shader code from a web page, the compiler retains a pointer to memory that has been freed. Subsequent write operations through this stale pointer cause memory corruption. On platforms where the GPU compiler process runs with elevated/system privileges, this can be chained with privilege escalation exploits.
Verify against the referenced sources before acting — the references below are authoritative for this CVE, this summary is not.
Affected products & versions What the vendor confirmedThe version ranges the vendor confirmed as vulnerable. If your version sits inside a range here, treat yourself as exposed until you have upgraded.
NVD · CPE data< 25.3CVSS breakdown How the score is builtThe industry scoring standard. It rates how the flaw is reached, what it takes to exploit, and what an attacker gains — the score is derived from those, not the other way round.
From the vector- Attack vector
- Network
- Complexity
- Low
- Privileges
- None
- User interaction
- None
- Scope
- Unchanged
- Confidentiality
- High
- Integrity
- High
- Availability
- High
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Am I affected? How to checkSteps we derive from the advisory and the affected-version data, so you can decide whether this CVE reaches your setup. They are a guide, not a scan — your own configuration is the authority.
dbcve checksWork through these to decide whether this CVE applies to you.
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Identify Imaginationtech DDK versionCheck the installed Imagination Technologies DDK version by examining the driver files or using system inventory tools. Common locations include /usr/lib/imagination/ or Windows driver directories. Use 'dxdiag' on Windows or check /proc/driver/ on Linux for GPU driver info.Affected if The installed DDK version is below 25.3 (e.g., 25.2, 25.1, any 24.x release)
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Confirm GPU shader compilation is activeDetermine if the system has web browsers or applications that trigger GPU shader compilation from untrusted web content. Check browser settings for GPU acceleration or graphics API usage.Affected if GPU shader compilation from web sources is enabled and actively used on the system
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Verify GPU compiler privilege contextExamine the GPU compiler process privileges by reviewing process permissions, service configurations, or driver documentation. Check if the GPU compiler runs as a privileged user or system service.Affected if The GPU shader compiler process runs with elevated or system-level privileges rather than user-level sandboxing
A system is affected if Imaginationtech DDK version is below 25.3, GPU shader compilation from web content is enabled, and the compiler runs with elevated privileges making the use-after-free exploitable for potential privilege escalation.
Generated from the published advisory. Verify against your own configuration.
Remediation Closing itWhat it takes to close this. Where a vendor fix exists we point at it; where none exists we say so plainly, and can build one. Effort estimates are scoped from the advisory, not from your codebase.
dbcve · scoped25.3
Apply vendor patches for the GPU shader compiler when available. As a defense-in-depth measure, consider restricting GPU compiler process privileges where possible and implementing process isolation for web browsing contexts.
DDK version 25.3 or later
- 1. Identify all systems, devices, or products using Imagination Technologies GPU compiler (DDK) with version prior to 25.3
- 2. Schedule a maintenance window for affected systems
- 3. Obtain the updated DDK version 25.3 or later from Imagination Technologies official distribution channels
- 4. Backup current configurations and shader programs before updating
- 5. Apply the DDK version 25.3 update to all affected systems following vendor installation documentation
- 6. Verify the update was successful by checking the DDK version number
- 7. Test that GPU shader compilation functionality operates normally with the update
- 8. Monitor for any regression issues in shader compilation workflows
Generated from the published advisory — verify against the referenced sources before acting.
- Consultation6.0 h
- Implementation12.0 h
- Testing10.0 h
- Review / QA6.0 h
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Scan for this in your stack
Free · runs locallyCheck whether your project pulls in CVE-2025-13952 — or any other known-vulnerable package — straight from your lock files. Free and open source; it runs locally and uploads nothing.
References Go to the primary sourcePrimary sources — vendor advisories, patches and trackers. Where our summary and a reference disagree, the reference wins.
Primary sourcesPractitioner notes
ContributedPeer-ranked notes from engineers who’ve handled CVE-2025-13952 in production — separate from our analysis above.
The advisory tells you what broke. It rarely tells you what actually worked. If you’ve dealt with this one, that detail is what the next engineer is searching for.
- The version that genuinely resolved it — not the one the vendor claimed
- A config change or rule that shut the vector down
- A gotcha in the upgrade path that cost you an afternoon
No notes yet
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- Verified mitigations, workarounds, and config changes
- Version or environment caveats, and links to real fixes
- No weaponised exploit code, or anything meant to cause harm
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