DdkApplication · Imaginationtech

CVE-2026-21732

CRITICAL · 9.6 CVSS v3.1 Published 2026-03-20
Fix available
A fix is available. Upgrade to after 25.1 or later.
See remediation →
100/100
Remediation priority · Urgent
Remotely reachable No privileges

Official description Straight from the sourceThe vendor's or NVD's own wording, published unedited. Authoritative, but often terse — it says what broke, rarely what to do.

NVD · unedited
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.

Technical summary Written by usOur analysis, written from the advisory, the CVSS vector and the affected-version data. It adds context the advisory leaves out, and never invents facts that are not in the source.

dbcve analysis · moderate confidence

A memory corruption vulnerability exists in the GPU shader compiler where specially crafted shader code containing switch statements with unusually large values causes an out-of-bounds write, leading to a segmentation fault. When the GPU compiler process runs with elevated system privileges on affected platforms, this memory corruption can potentially be leveraged for privilege escalation.

MitigationApply vendor patches for the GPU shader compiler; consider running the compiler with reduced privileges to limit exploit impact; implement input validation on shader code before compilation.

Verify against the referenced sources before acting — the references below are authoritative for this CVE, this summary is not.

Affected products & versions What the vendor confirmedThe version ranges the vendor confirmed as vulnerable. If your version sits inside a range here, treat yourself as exposed until you have upgraded.

NVD · CPE data
DdkApplication
Affected:>= 24.1, <= 25.1= 1.17= 1.18= 23.2

CVSS breakdown How the score is builtThe industry scoring standard. It rates how the flaw is reached, what it takes to exploit, and what an attacker gains — the score is derived from those, not the other way round.

From the vector
Attack vector
Network
Complexity
Low
Privileges
None
User interaction
Required
Scope
Changed
Confidentiality
High
Integrity
High
Availability
High

CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H

Am I affected? How to checkSteps we derive from the advisory and the affected-version data, so you can decide whether this CVE reaches your setup. They are a guide, not a scan — your own configuration is the authority.

dbcve checks

Work through these to decide whether this CVE applies to you.

  1. Identify Imaginationtech DDK installation
    Query the system for installed Imagination Technologies DDK packages or driver components. Common methods: check /usr/lib/dri/ or /usr/local/lib/ for Imagination GPU drivers; use package manager queries like dpkg -l or rpm -qa for 'imagination' or 'powervr' related packages; or check Windows registry under HKEY_LOCAL_MACHINE\SOFTWARE\ImaginationTechnologies for installed driver version.
    Affected if The DDK version matches 1.17, 1.18, 23.2, or falls within 24.1 to 25.1 inclusive.
  2. Determine GPU shader compiler component version
    Locate the specific shader compiler binary or library (commonly named imgcompiler, img-cgc, or similar) within the DDK installation directory. Use 'file' command on the binary or check version info via 'strings' or the binary's --version flag if available.
    Affected if The shader compiler version matches the affected DDK versions listed above.
  3. Verify shader compilation feature usage
    Review application logs, build pipelines, or system activity for any processes that invoke the GPU shader compiler. Check if any applications or games using Imagination PowerVR GPUs are running shader compilation jobs, particularly those that may process third-party or untrusted shader code.
    Affected if Shader compilation from untrusted or external sources is being performed using the affected compiler.
  4. Check GPU compiler process privileges
    Use process monitoring tools (ps, top, Process Explorer) to observe the privilege level of the GPU compiler process. Look for processes running as root, SYSTEM, or with elevated UID compared to standard user processes.
    Affected if The GPU shader compiler process runs with root/SYSTEM or elevated privileges, making potential exploitation more impactful.

If the Imaginationtech DDK version is 1.17, 1.18, 23.2, or between 24.1 and 25.1 inclusive AND the GPU shader compiler is actively processing shader code, the environment is potentially affected by this vulnerability.

Generated from the published advisory. Verify against your own configuration.

Check your environment

Paste your version and any relevant configuration and it will be compared against the affected criteria above. Do not include secrets or credentials.

AI-assisted, checked against the advisory. Informational, not a guarantee.

Remediation Closing itWhat it takes to close this. Where a vendor fix exists we point at it; where none exists we say so plainly, and can build one. Effort estimates are scoped from the advisory, not from your codebase.

From vendor data
Upgrade available Upgrade to a release after 25.1
Interim mitigation

Apply vendor patches for the GPU shader compiler; consider running the compiler with reduced privileges to limit exploit impact; implement input validation on shader code before compilation.

Fix this in Ddk Scoped from the published advisory
  • Consultation8.0 h
  • Implementation24.0 h
  • Testing16.0 h
  • Review / QA8.0 h
56.0 hours of engineering $9,760
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References Go to the primary sourcePrimary sources — vendor advisories, patches and trackers. Where our summary and a reference disagree, the reference wins.

Primary sources

Practitioner notes

Contributed

Peer-ranked notes from engineers who’ve handled CVE-2026-21732 in production — separate from our analysis above.

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What this is

A place for practitioners to share what actually worked: a mitigation you’ve tested, a configuration change, a version- or environment-specific caveat, or a link to a verified patch. The most useful notes rise to the top as peers upvote them, so the signal stays high.

What belongs here
  • Verified mitigations, workarounds, and config changes
  • Version or environment caveats, and links to real fixes
  • No weaponised exploit code, or anything meant to cause harm
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