Iphone OsOperating system · Apple

CVE-2015-7064

MEDIUM · 6.8 CVSS v2.0 Published 2015-12-11
Fix available
A fix is available. Upgrade to after 10.11.1 or later.
See remediation →
77/100
Remediation priority · High
Remotely reachable No privileges Zero-click

Official description Straight from the sourceThe vendor's or NVD's own wording, published unedited. Authoritative, but often terse — it says what broke, rarely what to do.

NVD · unedited
OpenGL in Apple iOS before 9.2, OS X before 10.11.2, tvOS before 9.1, and watchOS before 2.1 allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption) via a crafted web site, a different vulnerability than CVE-2015-7066.

Technical summary Written by usOur analysis, written from the advisory, the CVSS vector and the affected-version data. It adds context the advisory leaves out, and never invents facts that are not in the source.

dbcve analysis · high confidence

Memory corruption vulnerability in Apple's OpenGL implementation affecting iOS before 9.2, OS X before 10.11.2, tvOS before 9.1, and watchOS before 2.1. Exploitable remotely via malicious web content, allowing arbitrary code execution or denial of service.

MitigationApply vendor patches by updating iOS to 9.2+, OS X to 10.11.2+, tvOS to 9.1+, and watchOS to 2.1+. Test OpenGL-dependent applications for compatibility after updates.

Verify against the referenced sources before acting — the references below are authoritative for this CVE, this summary is not.

Affected products & versions What the vendor confirmedThe version ranges the vendor confirmed as vulnerable. If your version sits inside a range here, treat yourself as exposed until you have upgraded.

NVD · CPE data
Iphone OsOperating system
Affected:<= 9.1
Mac Os XOperating system
Affected:<= 10.11.1
TvosOperating system
Affected:<= 9.0
WatchosOperating system
Affected:<= 2.0

CVSS breakdown How the score is builtThe industry scoring standard. It rates how the flaw is reached, what it takes to exploit, and what an attacker gains — the score is derived from those, not the other way round.

From the vector
Attack vector
Network
Complexity
M
Authentication
None
Confidentiality
Partial
Integrity
Partial
Availability
Partial

AV:N/AC:M/Au:N/C:P/I:P/A:P

Am I affected? How to checkSteps we derive from the advisory and the affected-version data, so you can decide whether this CVE reaches your setup. They are a guide, not a scan — your own configuration is the authority.

dbcve checks

Work through these to decide whether this CVE applies to you.

  1. Identify the Apple platform and OS version
    On iOS, go to Settings > General > About > Version. On OS X, click Apple menu > About This Mac. On tvOS, go to Settings > General > About > Version. On watchOS, open the Watch app on paired iPhone > My Watch > General > About.
    Affected if The OS version is at or below the affected threshold (iOS 9.1, OS X 10.11.1, tvOS 9.0, watchOS 2.0)
  2. Confirm OpenGL is in use
    The vulnerability exists in Apple's OpenGL framework. Check if any applications or web browsers that use OpenGL rendering are running on the device. On OS X, you can check for OpenGL usage via Activity Monitor or system logs.
    Affected if OpenGL applications or web browsers are actively used on an affected OS version
  3. Compare installed version to affected ranges
    Match your identified OS version against the known vulnerable versions: iOS 9.1 or earlier, OS X 10.11.1 or earlier, tvOS 9.0 or earlier, watchOS 2.0 or earlier.
    Affected if The installed version matches or is older than the listed affected versions

A user is affected if their device runs iOS 9.1 or earlier, OS X 10.11.1 or earlier, tvOS 9.0 or earlier, or watchOS 2.0 or earlier, and they use OpenGL-based applications or web browsers.

Generated from the published advisory. Verify against your own configuration.

Check your environment

Paste your version and any relevant configuration and it will be compared against the affected criteria above. Do not include secrets or credentials.

AI-assisted, checked against the advisory. Informational, not a guarantee.

Remediation Closing itWhat it takes to close this. Where a vendor fix exists we point at it; where none exists we say so plainly, and can build one. Effort estimates are scoped from the advisory, not from your codebase.

From vendor data
Upgrade available Upgrade to a release after 10.11.1
Interim mitigation

Apply vendor patches by updating iOS to 9.2+, OS X to 10.11.2+, tvOS to 9.1+, and watchOS to 2.1+. Test OpenGL-dependent applications for compatibility after updates.

Fix this in Iphone Os Scoped from the published advisory
  • Consultation3.0 h
  • Implementation4.0 h
  • Testing6.0 h
  • Review / QA3.0 h
16.0 hours of engineering $2,760
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Scan for this in your stack

Free · runs locally
dbcve dependency scanner

Check whether your project pulls in CVE-2015-7064 — or any other known-vulnerable package — straight from your lock files. Free and open source; it runs locally and uploads nothing.

References Go to the primary sourcePrimary sources — vendor advisories, patches and trackers. Where our summary and a reference disagree, the reference wins.

Primary sources

Practitioner notes

Contributed

Peer-ranked notes from engineers who’ve handled CVE-2015-7064 in production — separate from our analysis above.

No notes yet

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What this is

A place for practitioners to share what actually worked: a mitigation you’ve tested, a configuration change, a version- or environment-specific caveat, or a link to a verified patch. The most useful notes rise to the top as peers upvote them, so the signal stays high.

What belongs here
  • Verified mitigations, workarounds, and config changes
  • Version or environment caveats, and links to real fixes
  • No weaponised exploit code, or anything meant to cause harm
  • No spam, self-promotion, credentials, or personal data