CVE-2026-21734
Official description Straight from the sourceThe vendor's or NVD's own wording, published unedited. Authoritative, but often terse — it says what broke, rarely what to do.
NVD · uneditedA web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very small value in GPU shader code can cause a segmentation fault in the GPU shader compiler due to am out-of-bounds write.
Technical summary Written by usOur analysis, written from the advisory, the CVSS vector and the affected-version data. It adds context the advisory leaves out, and never invents facts that are not in the source.
dbcve analysis · moderate confidenceA memory corruption vulnerability exists in the GPU shader compiler where malformed shader code containing an unusually small value triggers an out-of-bounds write, causing a segmentation fault. When the GPU compiler process runs with system privileges on certain platforms, this condition could potentially be leveraged for privilege escalation attacks.
Verify against the referenced sources before acting — the references below are authoritative for this CVE, this summary is not.
Affected products & versions What the vendor confirmedThe version ranges the vendor confirmed as vulnerable. If your version sits inside a range here, treat yourself as exposed until you have upgraded.
NVD · CPE data<= 25.2= 25.3CVSS breakdown How the score is builtThe industry scoring standard. It rates how the flaw is reached, what it takes to exploit, and what an attacker gains — the score is derived from those, not the other way round.
From the vector- Attack vector
- Local
- Complexity
- Low
- Privileges
- None
- User interaction
- None
- Scope
- Unchanged
- Confidentiality
- None
- Integrity
- High
- Availability
- High
CVSS:3.1/AV:L/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
Am I affected? How to checkSteps we derive from the advisory and the affected-version data, so you can decide whether this CVE reaches your setup. They are a guide, not a scan — your own configuration is the authority.
dbcve checksWork through these to decide whether this CVE applies to you.
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Identify Imaginationtech Ddk installation and versionLocate the Imaginationtech Ddk software installation directory and retrieve the installed version number, typically found in version metadata files, package information, or product-specific configuration filesAffected if The installed version is 25.3 or any version <= 25.2
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Confirm GPU shader compiler is activeVerify that the GPU shader compiler component is loaded and actively processing shader code in the environment, typically through process listing or service status checksAffected if The GPU shader compiler is running and processing shader input
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Check shader compilation workflowInspect the shader compilation pipeline to confirm malformed or unusual shader code can be submitted for processingAffected if Unusual or edge-case shader values can reach the compiler without validation
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Verify compiler process privilegesExamine the user context and privilege level under which the GPU compiler process executesAffected if The compiler process runs with elevated or system-level privileges
A system is affected if it runs Imaginationtech Ddk version 25.3 or <= 25.2 with the GPU shader compiler enabled processing potentially malformed shader code, especially if the compiler runs with elevated privileges.
Generated from the published advisory. Verify against your own configuration.
Remediation Closing itWhat it takes to close this. Where a vendor fix exists we point at it; where none exists we say so plainly, and can build one. Effort estimates are scoped from the advisory, not from your codebase.
dbcve · scopedImplement bounds checking and input validation in the GPU shader compiler to prevent out-of-bounds memory writes when processing unusual or edge-case shader values. Consider running the compiler process with reduced privileges to limit escalation potential.
Ddk version 25.4 or later (verify with Imagination Technologies)
- 1. Identify the current Ddk version installed in your environment by checking the GPU driver or compiler library version.
- 2. Contact Imagination Technologies or check their official support channels to obtain the fixed release (version 25.4 or later).
- 3. Download the updated Ddk package from a trusted Imagination Technologies source.
- 4. Follow the vendor's documented upgrade procedure to replace the affected GPU shader compiler library.
- 5. Verify the new version is correctly installed and test that GPU shader compilation functions normally.
- 6. Test that the previously vulnerable code path (loading web pages with unusual GPU shader code) no longer triggers the out-of-bounds write.
Generated from the published advisory — verify against the referenced sources before acting.
- Consultation6.0 h
- Implementation16.0 h
- Testing10.0 h
- Review / QA6.0 h
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Scan for this in your stack
Free · runs locallyCheck whether your project pulls in CVE-2026-21734 — or any other known-vulnerable package — straight from your lock files. Free and open source; it runs locally and uploads nothing.
References Go to the primary sourcePrimary sources — vendor advisories, patches and trackers. Where our summary and a reference disagree, the reference wins.
Primary sourcesPractitioner notes
ContributedPeer-ranked notes from engineers who’ve handled CVE-2026-21734 in production — separate from our analysis above.
The advisory tells you what broke. It rarely tells you what actually worked. If you’ve dealt with this one, that detail is what the next engineer is searching for.
- The version that genuinely resolved it — not the one the vendor claimed
- A config change or rule that shut the vector down
- A gotcha in the upgrade path that cost you an afternoon
No notes yet
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- Verified mitigations, workarounds, and config changes
- Version or environment caveats, and links to real fixes
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